I've decided to take a crack and Blender again. Over the past 14 years I've relearned the program like 10 times, and haven't ever been able to get it to stick. I've made and even finished projects, forgot everything, and had to start from square one time and time again.
But a few things carry over each time. I'm currently working on a model of Curly Brace. I wanna learn a little bit about the pipeline to get things into Unity, maybe try importing the model into VR Chat (not that I have a headset), namely as a learning experience.
Of course it's Curly Brace, why wouldn't it be?
Honestly, this model's probably the best one I've done to date. Not super impressive on its own, but compared to making MMD assets, my last assorted 3D attempts, and that little silly 3D big-tiddy Gardevoir animation a couple years back, I really like how this model looks so far.
I've basically finished the texturing and weight painting / basic rigging. As of writing this, I need to create some controllers and drivers, then see about exporting and importing the model and going from there.
In my situation, the program can be frustrating cause when I run into a roadblock, I need a very specific answer to a very specific question, and it's not to teach me it outright, but to help me remember it. And most tutorials I find online are like 30 minutes long that always have to cover so many basic fundamentals. Those aren't bad tutorials, but they're not useful for me, and they flood the results whenever I try to search a question.
That said, bless Blender Secrets and Royal Skies for making super short, bite-sized, single-operation tutorials; those are the exact kind of thing that actually helps me.
If you wanna follow my WIPs more closely, I post em up over on substar and patreon.
Beyond 3D, I'm not exactly sure what project(s) I wanna work on next. After finishing H4cked, a large animation is at the bottom of my to-do list. I do have a video scheduled this week for my Youtube about some Pathfinder 2 mechanics and classes, as a sort of introduction to the system for some people.
I do have two very large projects that I'd love to do, but they're a bit too big for me to feel comfortable undertaking at the moment, or, financially speaking, are too risky given Youtube's current environment. So for now I'm kinda just sticking to my own personal status quo.
Cerbskies
You doing it for porn? I learned to use it for all those models on smutbase cause it seemed fun but I fuckin despise blender now. Would rather use Maya or draw.
ZedrinBot
probably not, more likely gonna try it out for some small game things, potentially. Or just experiments.